Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
16601
?
45486
?
22948
?
8452
?
19320
?
17821
?
14702
?
13886
?
27410
?
22080
Total damage to objectives
9113
54323
7344
19119
4776
5832
17269
16190
7170
149
Total damage to buildings
4667
2691
5588
10963
3617
4970
0
5060
2730
0
Total damage shielded
784
0
0
0
0
0
0
0
0
1481
Total heals on teammates
0
0
0
0
0
0
0
0
0
342

Abilities usage

in numbers

Rampage (Q)

183xpressed

Spirit of Dread (W)

42xpressed

Devastating Charge (E)

36xpressed

Onslaught of Shadows (R)

8xpressed

?

Hecarim

Skill path

Most popular ability leveling order
?
P
Warpath
?
Q
Rampage
1
4
5
7
9
?
W
Spirit of Dread
2
8
10
12
13
?
E
Devastating Charge
3
14
15
17
18
?
R
Onslaught of Shadows
6
11
16

Summoner spell

Most popular spells
?
?
49.6% WR(14851 Matches)
?
?
42.3% WR(596 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
49.92% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Hecarim
?
Master Yi
0.69KDA2.60
0.24%Kill Participation0.62%
11Vision Score22
14,702Damage Dealt45,486
26Max CS Advantage7
2CS in First 10 Minutes0

Minions have varying gold values depending on their type, and the CS gap results in an approximate 38 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

1Max Level Lead1
Blue78,193G
Difference+7,426G
Red70,767G
?
15,192G
?
18,034G
?
15,653G
?
14,337G
?
14,977G
577G
5,316G
3,031G
771G
427G
15,769G
?
12,718G
?
12,622G
?
15,108G
?
14,550G
?